Final.fantasy x yojimbo
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If that happens, it is fine as long as the result does not cause a NEGATIVE NUMBER (as explained in the previous point, #4).Ħ) As revealed by using the (linked) resources, (low) Level 1 enemies do not require more than 4,096 (i.e., 2-to-the-12th-power) Gil to be paid to Yojimbo even at the low starting Compatibility of 128.ħ) As the accumulated total Compatibility increases after each additional (positive!) battle with Yojimbo, the required amount to PAY Yojimbo subsequently goes down (when fighting the same level of enemies). Instead, soft re-start from the last save and make sure to ONLY have a positive number being added to Compatibility when you PAY Yojimbo.ĥ) Every once in awhile, Yojimbo will "volunteer" to firststrike "for free" without being paid. Since you NEVER want that to happen, do NOT save after any other situations occur with Yojimbo. As you grind using Yojimbo (using Yuna's Grand Summon Overdrive), observe how the results impact the updated amount to the increasing Compatibility.Īnything else that happens (including DISMISSING Yojimbo!) causes a NEGATIVE NUMBER to the Compatibility.
![final.fantasy x yojimbo final.fantasy x yojimbo](http://static2.wikia.nocookie.net/__cb20140112172415/finalfantasy/images/5/51/Fayth_5.jpg)
(Grind with Yuna -yeah, I said that, enjoy it! Haha LOL-, especially with her having Triple Overdrive.) Using the overdrive Grand Summon is necessary so that it adds the additional +20 to the Compatibility calculation.Ĥ) Keep in mind that Yojimbo starts at a Compatibility of 128 and this process will be working to increase it to a MAX of 255.
![final.fantasy x yojimbo final.fantasy x yojimbo](https://i.pinimg.com/originals/32/e4/92/32e492afcda22d2614faad8c8a724ff0.jpg)
But if he used Kozuka "for free," then its 0-benefit won't cost you anything if you do save afterward.)ģ) ONLY summon Yojimbo through Yuna's Overdrive, Grand Summon. (NOTE: If you did PAY Yojimbo, then if he uses Kozuka, you probably do NOT want to save after that. K = Kozuka (+0) - throws knives, causes status Breaks W = wakizashi (+1) - slashes only one enemy W = Wakizashi-ALL (+3) - slashes ALL of a group of (more-than-one) enemies (If you start this process after a few fails of trying to use Yojimbo, those saved fails will absolutely -and negatively- impact the math and results.)Ģ) When you PAY Yojimbo, only save afterward if he uses the following: As such, it is best to begin this process after the very first time you obtain Yojimbo. It thereby "remembers" the accumulated PAST HISTORY of how your battles with Yojimbo went down. Without your needing to also get into all that math, though, I am sharing this multi-part post of how you may simply do this in step-by-step with a very simple process.ġ) The accumulated total of every battle using Yojimbo gets saved when you save that file.
FINAL.FANTASY X YOJIMBO HOW TO
To manage through the process of how to do this, I also used the pre-made spreadsheet provided at the This process was determined by using the mechanics as detailed in the This post here is a specifically detailed step-by-step process by which to use the mechanics when you want to PAY Yojimbo to Zanmato whenever you want.Īnd for anyone who uses this process, you can get to that starting point for less than 45,000 gil.